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Computer Graphics 7.5 credits

About the course

The course deals with the basics of 2- and 3-dimensional computer graphics.

The course provides an introduction to computer graphics with a focus on real-time graphics. The emphasis is on developing an understanding of the graphic pipeline från processor (CPU) via graphic processor (GPU) to display. All major steps in the translation process from an object description of a 2D or 3D model to a rendered image are explained. Some examples of theory and algorithms including in this course are: Geometric projections, transformations, and coordinate systems; rasterization and polygon rendering; parametric curves; determination of visible lines and surfaces; lighting models and shading; color theory; as well as texture and bump mapping.

Theories, methods, and techniques are applied in an individual project where a visualization program for 2D and 3D objects is designed and then implemented. Programming skills in C++ combined with the computer graphics standard OpenGL for graphics programming in 2D and 3D are practiced throughout the project. This includes shader programming on a GPU as well as the use of software libraries for graphical user interfaces.

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