Research in the field of hybrid and augmented environments, virtual embodiment, digital-physical boundary crossing and human-machine interaction (HMI) and cognition with a focus on AI.
GAME鈥怬N庐'2024, Bah莽e艧ehir University, Istanbul, Turkey, September 9-11, 2024
Geni艧-Erg眉n, Bur莽in
2023
IAR-ARDE/ 2nd International Architecture, Art and Design Symposium, Ankara, Turkey, October 18-20, 2023
Geni艧-Erg眉n, Bur莽in
2023
13th Beyond Humanism Conference (BHC), CRISES AND THE POSTHUMAN: Post- Trans- and Metahumanist Reflections on Contemporary Challenges,University of the Aegean, Mytilini, Lesvos, Greece 鈥 3-7 July, 2023
Geni艧-Erg眉n, Bur莽in; Sahiner, Rifat
2023
Journal of Soft Computing and Artificial Intelligence, Malatya Mahmut Dirik 2023, Vol. 4, (2) : 80-92
Geni艧-Erg眉n, Bur莽in; 艦ahiner, R谋fat
2020
7th International Communication Days. Communications Education in the Digital Age.聽 Symposium: Abstracts Book : 93-93
Geni艧-Erg眉n, Bur莽in
2019
International SANAD Congress 1: [Uluslararas谋 SANAD Kongresi 1] : 277-284
My previous teaching areas include Immersive experience design, Design thinking, Human-centric design, Contemporary game engines, Interaction design theory and application, Human-Machine Interface, Immersive VR environment design, Game mechanics, Multi-dimensional design, Digital art and aesthetics and various grad supervisions and design workshops for kids and adults at various age groups.